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Hexplate Wallbreaker

Hexplate Wallbreaker

{3}{R}{R}
Artifact — Equipment

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+2.

Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.

Equip {3}{R}

Illustrated by Aaron Miller

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#52
RarityRare
ReleasedFeb 10, 2023
EDHREC rank#3,663

Prices

USD$6.22
EUR€5.24
MTGO1.86 tix
Rulings (7)
  • There's no main phase between your combat phases, so you'll have no opportunity to cast spells or activate abilities that could only be activated any time you could cast a sorcery. For example, you won't be able to cast another creature or activate Hexplate Wallbreaker's equip ability between combats.

    Feb 4, 2023 · Wizards of the Coast
  • If you attack with multiple creatures equipped with Hexplate Wallbreakers in one combat phase (or one creature equipped with multiple Hexplate Wallbreakers), you'll have that many additional combat phases, but your attacking creatures are untapped only during the current combat phase.

    Feb 4, 2023 · Wizards of the Coast
  • If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.

    Feb 4, 2023 · Wizards of the Coast
  • The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.

    Feb 4, 2023 · Wizards of the Coast
  • If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.

    Feb 4, 2023 · Wizards of the Coast
  • Once the equipped creature attacks and the triggered ability resolves, you get an additional combat phase even if the equipped creature doesn't survive the first combat phase.

    Feb 4, 2023 · Wizards of the Coast
  • Untapping an attacking creature doesn't remove it from combat.

    Feb 4, 2023 · Wizards of the Coast

Printings (2)

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