
Heroes' Hangout
Sorcery
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Illustrated by Smirtouille
Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy
This printing
Prices
USD$0.23
USD foil$0.27
EUR€0.16
EUR foil€0.21
MTGO0.02 tix
Rulings (3)
If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.
For the first mode, you choose which card you'll be allowed to play as the ability resolves. The other card will remain in exile indefinitely.
You must follow all normal timing rules when playing a land or casting a spell this way.














