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Haze of Rage

Haze of Rage

{1}{R}
Sorcery

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Creatures you control get +1/+0 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Illustrated by Paolo Parente

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#FUT-100
RarityUncommon
ReleasedOct 19, 2026
EDHREC rank#4,526

Prices

Rulings (6)
  • Each time you cast Haze of Rage in a turn, its storm ability will trigger. Each spell you cast before it will be considered when determining how many copies are created, but previous times you created copies of a spell will not.

    Mar 19, 2021 · Wizards of the Coast
  • Haze of Rage affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0.

    Mar 19, 2021 · Wizards of the Coast
  • Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.

    Dec 8, 2022 · Wizards of the Coast
  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.

    Dec 8, 2022 · Wizards of the Coast
  • The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.

    Dec 8, 2022 · Wizards of the Coast
  • The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.

    Dec 8, 2022 · Wizards of the Coast

Printings (4)

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