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Hazardous Conditions

Hazardous Conditions

{2}{B}{G}
Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

Illustrated by Anastasia Ovchinnikova

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#196
RarityUncommon
ReleasedNov 12, 2020
EDHREC rank#29,016
Rulings (2)
  • Hazardous Conditions doesn't care what kind of counter a creature has on it. Whether +1/+1, -1/-1, charge, or fate, any kind of counter causes a creature to be unaffected.

    Sep 20, 2016 · Wizards of the Coast
  • The set of creatures affected by Hazardous Conditions is determined as the spell resolves. Creatures that get a counter later in the turn will continue to get -2/-2. Creatures that enter the battlefield or lose their counters later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2.

    Sep 20, 2016 · Wizards of the Coast

Printings (2)

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