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Haytham Kenway

Haytham Kenway

{2}{W}{U}
Legendary Creature — Human Knight

Protection from Assassins

Other Knights you control get +2/+2 and have protection from Assassins.

When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.

3/3

Illustrated by Vilhelmas Banys

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#238
RarityRare
ReleasedJul 5, 2024
EDHREC rank#8,958

Prices

USD etched$0.45
MTGO0.02 tix
Rulings (3)
  • Auras attached to creatures exiled with Haytham Kenway’s last ability will be put into their owners’ graveyards. Any Equipment attached to them will become unattached and remain on the battlefield. Any counters on the exiled creatures cease to exist. When those creatures return to the battlefield, they will be new objects with no connection to the cards that were exiled.

    Jul 5, 2024 · Wizards of the Coast
  • If Haytham Kenway leaves the battlefield before its last ability resolves, the target creatures won’t be exiled.

    Jul 5, 2024 · Wizards of the Coast
  • If a token is exiled with Haytham Kenway’s last ability, it will cease to exist and won’t return to the battlefield.

    Jul 5, 2024 · Wizards of the Coast

Printings (3)

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