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Harvesttide Sentry

Harvesttide Sentry

{1}{G}
Creature — Human Warrior

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature can't be blocked by creatures with power 2 or less this turn.

She patrols the darkness so that others can forget their worries for one bright evening.

3/1

Illustrated by Livia Prima

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#186
RarityCommon
ReleasedSep 24, 2021
EDHREC rank#28,905

Prices

USD$0.09
USD foil$0.17
EUR€0.03
EUR foil€0.08
MTGO0.03 tix
Rulings (6)
  • The blocking restriction is applied only when blockers are declared. After the coven ability resolves, if a player blocks Harvesttide Sentry with a creature with power greater than 2, reducing that creature's power won't make Harvesttide Sentry unblocked.

    Sep 24, 2021 · Wizards of the Coast
  • Harvesttide Sentry's triggered ability checks your creatures' powers both when it triggers and as it tries to resolve. If you somehow don't have enough creatures with different powers as it tries to resolve, nothing happens and Harvesttide Sentry can be blocked as normal.

    Sep 24, 2021 · Wizards of the Coast
  • Once its ability resolves, removing one of the creatures with different powers won't allow a player to block Harvesttide Sentry with creatures with power 2 or less.

    Sep 24, 2021 · Wizards of the Coast
  • Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

    Sep 24, 2021 · Wizards of the Coast
  • A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

    Sep 24, 2021 · Wizards of the Coast
  • For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.

    Sep 24, 2021 · Wizards of the Coast

Printings (2)

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