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Grab the Reins

Grab the Reins

{3}{R}
Instant

Choose one —

• Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.

Entwine {2}{R} (Choose both if you pay the entwine cost.)

Illustrated by Michael Sutfin

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#126
RarityUncommon
ReleasedNov 11, 2016
EDHREC rank#12,432

Prices

USD$0.25
EUR€0.34
Rulings (3)
  • If you cast this with Entwine, you don’t get priority in the middle of resolution. You can’t steal something, do anything (like attack with it), and then sacrifice it.

    Dec 1, 2004 · Wizards of the Coast
  • If you choose the “sacrifice a creature” mode, you choose the target of the damage on announcement, but don’t choose what to sacrifice until resolution. You must sacrifice a creature when Grab the Reins resolves, even if you don’t want to. If you don’t control any creatures at that time, Grab the Reins deals no damage.

    Dec 1, 2004 · Wizards of the Coast
  • If you pay the entwine cost, you can sacrifice the creature you gain control of with Grab the Reins.

    Dec 1, 2004 · Wizards of the Coast

Printings (3)

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