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GO TO JAIL

GO TO JAIL

{W}
Enchantment

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.

Illustrated by Marco Teixeira

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#8
RarityCommon
ReleasedDec 8, 2017

Prices

USD$0.09
USD foil$0.55
EUR€0.09
EUR foil€0.38
Rulings (1)
  • “Doubles” means the results of each of the two rolls is identical, after applying any effects that may alter or affect the roll. For example, if you roll a 5 and a 6, and then use Snickering Squirrel to change the 5 into a 6, you’ve rolled doubles.

    Feb 29, 2020 · Wizards of the Coast

Printings (2)

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