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Game Plan

Game Plan

{5}{U}
Sorcery

Assist (Another player can pay up to {5} of this spell's cost.)

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Plan for victory, or prepare for defeat.

Illustrated by Seb McKinnon

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#BBD-35
RarityRare
ReleasedFeb 10, 2023
EDHREC rank#11,003

Prices

USD$0.89
EUR€0.40
Rulings (4)
  • You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.

    Jun 8, 2018 · Wizards of the Coast
  • If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.

    Jun 8, 2018 · Wizards of the Coast
  • Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color.

    Jun 8, 2018 · Wizards of the Coast
  • Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text.

    Jun 8, 2018 · Wizards of the Coast

Printings (2)

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