Impulse Caster← Back to search
Full Throttle

Full Throttle

{4}{R}{R}
Sorcery

After this main phase, there are two additional combat phases.

At the beginning of each combat this turn, untap all creatures that attacked this turn.

Together, they charge—not for glory, but for Eternia.

Illustrated by Benjamin Marra

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#7181
RarityRare
ReleasedSep 14, 2026
EDHREC rank#1,320

Prices

USD$5.23
USD foil$2.04
Rulings (2)
  • There is no main phase between the two additional combat phases. If you cast this during your second main phase, you will go directly to the end step after the two additional combat phases are complete.

    Feb 7, 2025 · Wizards of the Coast
  • If you somehow cast this spell when it’s not a main phase, the second ability still takes effect, but there are no additional combat phases this turn. If you cast it during an opponent’s main phase, there are two additional combat phases, but that opponent gets to attack during those combat phases, not you.

    Feb 7, 2025 · Wizards of the Coast

Printings (6)

Related cards

More on this card