Impulse Caster← Back to search
Fires of Mount Doom

Fires of Mount Doom

{2}{R}
Legendary Enchantment

When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.

{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.

Illustrated by Shahab Alizadeh

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#294
RarityRare
ReleasedJun 23, 2023
EDHREC rank#13,940

Prices

USD$2.68
EUR€0.89
MTGO0.03 tix
Rulings (4)
  • You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

    Jun 16, 2023 · Wizards of the Coast
  • Fires of Mount Doom's first ability can target a creature that has no Equipment attached to it.

    Jun 16, 2023 · Wizards of the Coast
  • If you activate Fires of Mount Doom's last ability but don't play the exiled card this turn using that casting permission, Fires of Mount Doom won't deal damage to each player.

    Jun 16, 2023 · Wizards of the Coast
  • If the target of Fires of Mount Doom's first ability is illegal by the time the ability tries to resolve, it's removed from the stack. You won't destroy any Equipment.

    Jun 16, 2023 · Wizards of the Coast

Printings (2)

Related cards

More on this card