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Fireball

Fireball

{X}{R}
Sorcery

This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Illustrated by Jock

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#7
RarityRare
ReleasedAug 2, 1996
EDHREC rank#4,515

Prices

USD$8.40
EUR€4.15
Rulings (4)
  • Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.

    Nov 17, 2017 · Wizards of the Coast
  • For example, if X is 5 and you choose three target creatures, Fireball has a total cost of {7}{R} (even though its mana cost is just {5}{R} and its mana value is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.

    Nov 17, 2017 · Wizards of the Coast
  • You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.

    Nov 17, 2017 · Wizards of the Coast
  • You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.

    Nov 17, 2017 · Wizards of the Coast

Printings (45)

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