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Fight Rigging

Fight Rigging

{2}{G}
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

Illustrated by Daarken

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#145s
RarityRare
ReleasedApr 29, 2022
EDHREC rank#3,875

Prices

USD foil$1.50
EUR foil€2.01
Rulings (4)
  • Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.

    Apr 29, 2022 · Wizards of the Coast
  • "Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'"

    Apr 29, 2022 · Wizards of the Coast
  • Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.

    Apr 29, 2022 · Wizards of the Coast
  • Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.

    Apr 29, 2022 · Wizards of the Coast

Printings (6)

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