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Fiery Gambit

Fiery Gambit

{2}{R}
Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Illustrated by Scott M. Fischer

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#MRD-90
RarityRare
ReleasedNov 29, 2021
EDHREC rank#6,618

Prices

USD foil$3.37
EUR foil€1.59
Rulings (4)
  • You must choose a target creature when you cast Fiery Gambit. If that target isn’t legal on resolution, Fiery Gambit has no effect and you don’t even flip a coin.

    Dec 1, 2004 · Wizards of the Coast
  • You can flip any number of coins (you can even flip more than three), but Fiery Gambit has no effect if you lose any of the flips. You can’t continue flipping if you lose a flip.

    Dec 1, 2004 · Wizards of the Coast
  • If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control.

    Dec 1, 2004 · Wizards of the Coast
  • After each flip, you choose whether to continue flipping.

    Dec 1, 2004 · Wizards of the Coast

Printings (2)

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