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Feral Animist

Feral Animist

{1}{R}{G}
Creature — Goblin Shaman

{3}: This creature gets +X/+0 until end of turn, where X is its power.

"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."

2/1

Illustrated by Dave Kendall

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#70
RarityUncommon
ReleasedMay 3, 2013
EDHREC rank#26,782

Prices

USD$0.17
USD foil$0.25
EUR€0.07
EUR foil€0.24
MTGO0.03 tix
Rulings (2)
  • You don't choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0.

    Apr 15, 2013 · Wizards of the Coast
  • If this creature's power is negative as its ability resolves, X is considered to be 0.

    Jul 14, 2017 · Wizards of the Coast

Printings (2)

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