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Far Out

Far Out

{2}{W}
Enchantment

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Memories that will technically last the rest of your life.

Illustrated by Bram Sels

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#8
RarityMythic
ReleasedOct 7, 2022
EDHREC rank#32,257

Prices

USD$0.24
USD foil$0.32
EUR€0.26
EUR foil€0.40
Rulings (5)
  • Okay, so Outlaws’ Merriment and similar cards are weird. Far Out, even. For cards with mutually exclusive modes like Outlaws’ Merriment, you get all of the benefits of the modes you chose, combined as best you can. For Outlaws’ Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose. Powers get added together and toughnesses get added together. If you choose two modes (and why would you?), they’re still random. If you much more sensibly choose all three modes, you get a 6/4 Human Warrior Cleric Rogue with trample, lifelink, haste, and “When this creature enters the battlefield, it deals 1 damage to any target.”

    Oct 7, 2022 · Wizards of the Coast
  • If a mode requires a target, you must be able to choose a legal target in order to choose that mode.

    Oct 7, 2022 · Wizards of the Coast
  • Far Out applies only to modal spells and abilities. These include two or more options in a bulleted list preceded by instructions to choose a number of those options, such as “Choose one —” or similar. Each of those options is a mode. Older cards didn’t include the bulleted lists, but they have received updates to their Oracle texts and will be affected by Far Out.

    Oct 7, 2022 · Wizards of the Coast
  • The effects of modal spells and abilities always happen in the order the modes are printed on the card. The first mode will always happen before the second, which happens before the third, and so on.

    Oct 7, 2022 · Wizards of the Coast
  • Some spells have text that allows you to choose the same mode more than once. If you cast such a spell and choose to apply Far Out’s effect to it, you won’t be able to choose any single mode more than once.

    Oct 7, 2022 · Wizards of the Coast

Printings (2)

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