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Far Fortune, End Boss

Far Fortune, End Boss

{2}{B}{R}
Legendary Creature — Human Mercenary

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Whenever you attack, Far Fortune deals 1 damage to each opponent.

Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

4/5

Illustrated by Justine Jones

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#363
RarityRare
ReleasedFeb 14, 2025
EDHREC rank#11,931

Prices

USD$0.31
USD foil$0.38
EUR€0.25
EUR foil€0.51
MTGO0.02 tix
Rulings (9)
  • The additional 1 damage from Far Fortune’s last ability is dealt by the same source as the original source of damage. The damage isn’t dealt by Far Fortune unless Far Fortune is the original source of damage.

    Feb 7, 2025 · Wizards of the Coast
  • If another effect modifies how much damage your sources would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Far Fortune’s last ability no longer applies.

    Feb 7, 2025 · Wizards of the Coast
  • If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control, divide the original amount before adding 1. For example, if you attack with a 5/5 creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 3 and 4, respectively.

    Feb 7, 2025 · Wizards of the Coast
  • “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

    Feb 7, 2025 · Wizards of the Coast
  • A player “has max speed” if their speed is 4.

    Feb 7, 2025 · Wizards of the Coast
  • Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

    Feb 7, 2025 · Wizards of the Coast
  • Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

    Feb 7, 2025 · Wizards of the Coast
  • If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

    Feb 7, 2025 · Wizards of the Coast
  • Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

    Feb 7, 2025 · Wizards of the Coast

Printings (5)

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