Impulse Caster← Back to search
Engineered Might

Engineered Might

{3}{G}{W}
Sorcery

Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.

• Creatures you control get +2/+2 and gain vigilance until end of turn.

Illustrated by Lake Hurwitz

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#KLD-181
RarityUncommon
ReleasedNov 7, 2019
EDHREC rank#26,930

Prices

USD$0.24
EUR€0.14
Rulings (1)
  • The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.

    Sep 20, 2016 · Wizards of the Coast

Printings (3)

Related cards

More on this card