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Elkin Bottle

Elkin Bottle

{3}
Artifact

{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Illustrated by Quinton Hoover

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#207
RarityRare
ReleasedSep 22, 2008
EDHREC rank#30,856

Prices

MTGO0.02 tix
Rulings (6)
  • This is not considered to be drawing a card.

    Oct 4, 2004 · Wizards of the Coast
  • The card is not part of your hand in any way. You can’t be forced to discard it due to a discard from hand effect, and you can’t discard it to pay a cost.

    Oct 4, 2004 · Wizards of the Coast
  • If the Bottle leaves the battlefield or your control, the cards remain waiting until played or until the beginning of your next upkeep. The card is in the “Exile” zone.

    Oct 4, 2004 · Wizards of the Coast
  • To “play a card” is to either cast a spell or to put a land onto the battlefield using the main phase special action.

    Oct 4, 2004 · Wizards of the Coast
  • If you do not play the card before your next upkeep, it remains exiled; you just lose the ability to play it.

    Aug 1, 2008 · Wizards of the Coast
  • The exiled card is played using the normal timing rules for its card type, as well as any other applicable restrictions such as “Cast [this card] only during combat.” For example, you can’t play the card during an opponent’s turn unless it’s an instant or has flash. Similarly, if the exiled card is a land, you can’t play it if you’ve already played a land that turn. If it’s a nonland card, you’ll have to pay its mana cost. The only thing that’s different is you’re playing it from the Exile zone.

    Oct 1, 2008 · Wizards of the Coast

Printings (5)

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