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Dismantle

Dismantle

{2}{R}
Sorcery

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

"If only the living were so easily salvaged." —Memnarch

Illustrated by Brian Snõddy

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#123
RarityUncommon
ReleasedAug 7, 2020
EDHREC rank#22,399

Prices

USD$0.30
USD foil$0.23
EUR€0.18
EUR foil€0.17
MTGO0.03 tix
Rulings (4)
  • You can put +1/+1 counters on a noncreature artifact. They won't do anything unless the artifact becomes a creature, at which time they'll add to the creature's power and toughness.

    Aug 7, 2020 · Wizards of the Coast
  • If the target artifact is an illegal target by the time Dismantle tries to resolve, the spell won't resolve. You won't put any counters on an artifact. If the target is legal but not destroyed (most likely because it has indestructible), you do put counters on an artifact.

    Aug 7, 2020 · Wizards of the Coast
  • It doesn't matter what kind of counters the destroyed artifact had on it, only how many. If an artifact had five fuse counters and two trap counters on it, you put seven +1/+1 counters or seven charge counters on an artifact.

    Aug 7, 2020 · Wizards of the Coast
  • Dismantle targets only the artifact that will be destroyed. When Dismantle resolves, you choose which type of counters you want and choose an artifact you control to put them on. No player make take actions between the time you make this choice and the time counters are on the artifact.

    Aug 7, 2020 · Wizards of the Coast

Printings (2)

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