Impulse Caster← Back to search
Dimir Keyrune

Dimir Keyrune

{3}
Artifact

{T}: Add {U} or {B}.

{U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

A key that slips through every lock.

Illustrated by Daniel Ljunggren

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#110
RarityUncommon
ReleasedSep 25, 2020
EDHREC rank#7,177

Prices

USD$0.25
EUR€0.15
Rulings (2)
  • Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

    Apr 15, 2013 · Wizards of the Coast
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

    Apr 15, 2013 · Wizards of the Coast

Printings (3)

Related cards

More on this card