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Desert's Hold

Desert's Hold

{2}{W}
Enchantment — Aura

Enchant creature

When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Illustrated by Sara Winters

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#8
RarityUncommon
ReleasedJul 14, 2017
EDHREC rank#21,523

Prices

USD$0.17
USD foil$0.22
EUR€0.05
EUR foil€0.23
MTGO0.03 tix
Rulings (3)
  • If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn't matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.

    Jul 14, 2017 · Wizards of the Coast
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by the last ability of Desert's Hold.

    Jul 14, 2017 · Wizards of the Coast
  • For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don't have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.

    Jul 14, 2017 · Wizards of the Coast

Printings (2)

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