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Descend upon the Sinful

Descend upon the Sinful

{4}{W}{W}
Sorcery

Exile all creatures.

Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Above the cries, a phrase rang out: "You will all be saved."

Illustrated by Tyler Jacobson

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#86
RarityMythic
ReleasedApr 17, 2020
EDHREC rank#12,813

Prices

USD$0.31
EUR€0.33
Rulings (6)
  • If you have three non-sorcery card types among cards in your graveyard at the time Descend upon the Sinful resolves, you won't get an Angel token. Descend upon the Sinful isn't put into your graveyard until after it's finished resolving.

    Apr 8, 2016 · Wizards of the Coast
  • Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.

    Apr 8, 2016 · Wizards of the Coast
  • The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.

    Apr 8, 2016 · Wizards of the Coast
  • If one of those creatures was enchanted, its Aura won't be put into a player's graveyard until after Descend upon the Sinful has finished resolving. If the controller of Descend upon the Sinful owned the Aura, it won't be in the graveyard in time to be counted for the delirium ability.

    Apr 8, 2016 · Wizards of the Coast
  • In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.

    Apr 8, 2016 · Wizards of the Coast
  • The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.

    Apr 8, 2016 · Wizards of the Coast

Printings (5)

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