Impulse Caster← Back to search
Deep Freeze

Deep Freeze

{2}{U}
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

For cryomancers, studying the Ice Age isn't just an academic exercise.

Illustrated by Svetlin Velinov

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#50
RarityCommon
ReleasedApr 27, 2018
EDHREC rank#18,358

Prices

USD$0.22
USD foil$0.27
EUR€0.07
EUR foil€0.20
MTGO0.03 tix
Rulings (3)
  • Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.

    Apr 27, 2018 · Wizards of the Coast
  • If the enchanted creature has an ability that grants abilities to other objects, Deep Freeze’s effect will stop it from doing so. If the enchanted creature gains an ability after Deep Freeze resolves, it will keep that ability.

    Apr 27, 2018 · Wizards of the Coast
  • Deep Freeze overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.

    Apr 27, 2018 · Wizards of the Coast

Printings (2)

Related cards

More on this card