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Creeperhulk

Creeperhulk

{3}{G}{G}
Creature — Plant Elemental

Trample

{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking." —Janji, sylvan druid

5/5

Illustrated by Ralph Horsley

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#643
RarityRare
ReleasedDec 2, 2022
EDHREC rank#21,011

Prices

USD$0.28
EUR€0.20
Rulings (2)
  • The activated ability overwrites all previous effects that set the target creature’s base power and/or toughness to specific values. Other effects that set its base power and/or toughness that start to apply after Creeperhulk’s ability resolves will overwrite Creeperhulk’s effect.

    Nov 7, 2014 · Wizards of the Coast
  • Effects that modify the target creature’s power and/or toughness, such as the effect of Giant Growth or Glorious Anthem, will apply to the creature no matter when they started applying. The same is true for counters that affect the target creature’s power and toughness and effects that switch its power and toughness.

    Nov 7, 2014 · Wizards of the Coast

Printings (3)

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