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Coward // Killer

Coward // Killer

Coward{1}{R}
Sorcery

Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.

Time travel.

Killer{2}{R}{R}
Sorcery

Killer deals 3 damage to target creature and each other creature that shares a creature type with it.

Illustrated by Bartek Fedyczak

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#77
RarityRare
ReleasedOct 13, 2023
EDHREC rank#15,716

Prices

USD$0.21
USD foil$0.34
EUR€0.13
EUR foil€0.25
Rulings (3)
  • Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.

    Oct 13, 2023 · Wizards of the Coast
  • To time travel, look at each permanent you control with a time counter on it and each suspended card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.

    Oct 13, 2023 · Wizards of the Coast
  • If the target of Killer is illegal as the spell tries to resolve, it won't deal damage to any creatures.

    Oct 13, 2023 · Wizards of the Coast

Printings (2)

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