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Courageous Resolve

Courageous Resolve

{2}{W}
Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Illustrated by Matt Stewart

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#550
RarityRare
ReleasedNov 3, 2023
EDHREC rank#10,517

Prices

USD foil$3.64
EUR foil€2.15
Rulings (14)
  • Courageous Resolve doesn't prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won't lose any life, but its controller will still gain that much life. Similarly, if a creature with infect deals damage to you, you'll still receive that many poison counters.

    Nov 3, 2023 · Wizards of the Coast
  • Spells and abilities that would normally cause you to lose life still resolve, but the life-loss part simply has no effect.

    Nov 3, 2023 · Wizards of the Coast
  • Protection from your opponents means that the target creature has protection from each object controlled by those opponents. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.

    Nov 3, 2023 · Wizards of the Coast
  • In a Commander game, combat damage you're dealt by a commander is still tracked, even if you don't lose life as a result.

    Nov 3, 2023 · Wizards of the Coast
  • Courageous Resolve checks your life total only at the time it resolves. If it's 5 or less at that time, even if you gain life later in the turn, you'll still be unable to lose life or lose the game that turn, and your opponents will still be unable to win the game that turn.

    Nov 3, 2023 · Wizards of the Coast
  • If you cast Courageous Resolve in a Two-Headed Giant game and your team's life total is 5 or less when it resolves, your team can't lose the game that turn and the opposing team can't win the game that turn.

    Nov 3, 2023 · Wizards of the Coast
  • Effects that replace an event with having you lose life (such as Tainted Remedy) will end up replacing the event with nothing.

    Nov 3, 2023 · Wizards of the Coast
  • Other circumstances can still cause you to lose the game. For example, you will lose a game if you concede or if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a tournament rules infraction.

    Nov 3, 2023 · Wizards of the Coast
  • You can't pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won't result in your life total changing.

    Nov 3, 2023 · Wizards of the Coast
  • If an effect would cause you to exchange life totals with another player whose life total is lower than yours, the exchange won't happen. Neither player's life total changes.

    Nov 3, 2023 · Wizards of the Coast
  • If an effect says to set your life total to a certain number and that number is less than your current life total, that part of the effect won't do anything.

    Nov 3, 2023 · Wizards of the Coast
  • If you cast Courageous Resolve and your life total is 5 or less when it resolves, for the rest of that turn, no game effect can cause you to lose the game or cause any opponent to win the game. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're at the end of your Nine Lives, your opponent is a Triskaidekaphile, and so on. You keep playing.

    Nov 3, 2023 · Wizards of the Coast
  • You can choose not to target a creature just to draw a card and, if you have 5 or less life, to get the additional effects listed. However, if you do choose a target, and that target is illegal at the time Courageous Resolve tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card, and the additional effects won't occur even if you have 5 or less life.

    Nov 3, 2023 · Wizards of the Coast
  • Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total won't change as a result.

    Nov 3, 2023 · Wizards of the Coast

Printings (2)

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