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Costume Closet

Costume Closet

{1}{W}
Artifact

This artifact enters with two +1/+1 counters on it.

{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.

Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)

Illustrated by Ben Maier

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#7
RarityUncommon
ReleasedSep 23, 2025
EDHREC rank#10,458

Prices

MTGO0.03 tix
Rulings (6)
  • If Costume Closet has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Costume Closet.

    Sep 19, 2025 · Wizards of the Coast
  • An Aura controlled by an opponent does not cause a creature you control to be modified.

    Sep 19, 2025 · Wizards of the Coast
  • A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.

    Sep 19, 2025 · Wizards of the Coast
  • Once Costume Closet runs out of +1/+1 counters, it remains on the battlefield. However, activating its second ability won't do anything.

    Sep 19, 2025 · Wizards of the Coast
  • The +1/+1 counters on Costume Closet won't affect it unless it somehow becomes a creature.

    Sep 19, 2025 · Wizards of the Coast
  • A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.

    Sep 19, 2025 · Wizards of the Coast

Printings (3)

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