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Colfenor's Plans

Colfenor's Plans

{2}{B}{B}
Enchantment

When this enchantment enters, exile the top seven cards of your library face down.

You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards.

Skip your draw step.

You can't cast more than one spell each turn.

Illustrated by Darrell Riche

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#106
RarityRare
ReleasedOct 12, 2007
EDHREC rank#19,563

Prices

USD$0.37
USD foil$4.74
EUR€0.22
EUR foil€1.51
MTGO0.02 tix
Rulings (4)
  • Playing a card exiled with Colfenor's Plans follows all the normal rules for playing that card. You must pay its costs, and you must follow all timing restrictions, for example.

    Oct 1, 2007 · Wizards of the Coast
  • The turn you cast Colfenor's Plans, you have cast (at least) one spell that turn. After it enters and its last ability goes into effect, you can't cast any more spells that turn.

    Oct 1, 2007 · Wizards of the Coast
  • If an exiled card has morph, you may cast it face down.

    Oct 1, 2007 · Wizards of the Coast
  • If Colfenor's Plans leaves the battlefield, you can continue to look at cards exiled by it, but you can no longer play them.

    Apr 15, 2013 · Wizards of the Coast

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