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Psychic Possession

Psychic Possession

{2}{U}{U}
Enchantment — Aura

Enchant opponent

Skip your draw step.

Whenever enchanted opponent draws a card, you may draw a card.

"You will do the thinking for the both of us!"

Illustrated by Mark Tedin

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#30
RarityRare
ReleasedMay 5, 2006
EDHREC rank#11,441

Prices

USD$13.90
USD foil$98.49
EUR€6.26
EUR foil€24.09
MTGO0.02 tix
Rulings (5)
  • In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.

    May 1, 2006 · Wizards of the Coast
  • If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.

    May 1, 2006 · Wizards of the Coast
  • Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.

    May 1, 2006 · Wizards of the Coast
  • An Aura with enchant opponent can't be attached to a permanent.

    May 1, 2006 · Wizards of the Coast
  • Psychic Possession's controller, not the enchanted player, skips their draw step.

    May 1, 2006 · Wizards of the Coast

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