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Cloakwood Hermit

Cloakwood Hermit

{2}{G}
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

You've always preferred the company of animals to people.

Illustrated by Kai Carpenter

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#514
RarityUncommon
ReleasedJun 10, 2022
EDHREC rank#8,619

Prices

USD etched$0.44
Rulings (12)
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

    Jun 10, 2022 · Wizards of the Coast
  • The ability Cloakwood Hermit grants triggers if you control a creature with that ability as the end step begins and a creature card was put into your graveyard from anywhere this turn. This is true even if no creatures had this ability at the time the creature card went to the graveyard or the creature card is no longer in your graveyard as your end step begins.

    Jun 10, 2022 · Wizards of the Coast
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

    Jun 10, 2022 · Wizards of the Coast
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

    Jun 10, 2022 · Wizards of the Coast
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    Jun 10, 2022 · Wizards of the Coast
  • Notably, this means that if your commander creature dies and you choose to return it to the command zone from the graveyard, then cast it again the same turn, the ability granted to it by Cloakwood Hermit will trigger at the beginning of that turn's end step.

    Jun 10, 2022 · Wizards of the Coast
  • You can choose two commanders that are the same color or colors.

    Jun 10, 2022 · Wizards of the Coast
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    Jun 10, 2022 · Wizards of the Coast
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

    Jun 10, 2022 · Wizards of the Coast
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

    Jun 10, 2022 · Wizards of the Coast
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    Jun 10, 2022 · Wizards of the Coast
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

    Jun 10, 2022 · Wizards of the Coast

Printings (2)

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