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Chimeric Staff

Chimeric Staff

{4}
Artifact

{X}: This artifact becomes an X/X Construct artifact creature until end of turn.

The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.

Illustrated by Michael Sutfin

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#313
RarityRare
ReleasedJul 13, 2007
EDHREC rank#27,597

Prices

USD$0.41
USD foil$1.49
EUR€0.11
EUR foil€1.24
MTGO0.02 tix
Rulings (2)
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.

    Aug 1, 2008 · Wizards of the Coast
  • If Chimeric Staff is already an artifact creature when you activate its ability, Chimeric Staff stays an artifact creature but the ability resets its creature types. You always apply the effect from this card before counters or other effects that modify power and toughness. For example, if you pay {3} to make it a 3/3, then someone gives it -1/-1, it will be a 2/2. If you then activate the ability with {4}, you will apply the "4/4" effect before the -1/-1 effect, so the end result will be a 3/3. Damage that was dealt to the creature stays on it.

    Oct 1, 2009 · Wizards of the Coast

Printings (2)

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