Impulse Caster← Back to search
Chimeric Mass

Chimeric Mass

{X}
Artifact

This artifact enters with X charge counters on it.

{1}: Until end of turn, this artifact becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."

Illustrated by David Palumbo

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#141
RarityRare
ReleasedOct 1, 2010
EDHREC rank#14,602

Prices

USD$0.28
USD foil$0.80
EUR€0.28
EUR foil€0.89
MTGO0.02 tix
Rulings (4)
  • If you activate Chimeric Mass’s last ability while it has no charge counters on it, it will become a 0/0 creature and be put into its owner’s graveyard as a state-based action.

    Jan 1, 2011 · Wizards of the Coast
  • Activating the last ability while Chimeric Mass is a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

    Jan 1, 2011 · Wizards of the Coast
  • If the number of charge counters on Chimeric Mass changes while it is a creature, its power and toughness will change accordingly.

    Jan 1, 2011 · Wizards of the Coast
  • For example, say you activate the last ability of a Chimeric Mass with three charge counters on it. After it resolves, you cast Giant Growth targeting it. It’s now 6/6. Then Diminish (“Target creature becomes 1/1 until end of turn”) is cast targeting it. Once Diminish resolves, Chimeric Mass would be 4/4. Activating Chimeric Mass’s last ability a second time would make it 6/6 again until end of turn.

    Jan 1, 2011 · Wizards of the Coast

Printings (2)

Related cards

More on this card