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Char-Rumbler

Char-Rumbler

{2}{R}{R}
Creature — Elemental

Double strike

{R}: This creature gets +1/+0 until end of turn.

Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.

-1/3

Illustrated by Kev Walker

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#158
RarityUncommon
ReleasedMar 19, 2021
EDHREC rank#30,356

Prices

USD$0.05
USD foil$0.12
EUR€0.06
EUR foil€0.16
MTGO0.04 tix
Rulings (4)
  • A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.

    May 1, 2007 · Wizards of the Coast
  • If Char-Rumbler's power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.

    May 1, 2007 · Wizards of the Coast
  • Yes, Char-Rumbler's printed power is -1. While its power is -1 or 0, it simply deals no combat damage.

    May 1, 2007 · Wizards of the Coast
  • Because Char-Rumber's power is normally negative, you'll have to give it at least +2/+0 before it'll deal damage. It won't deal negative damage.

    Mar 19, 2021 · Wizards of the Coast

Printings (2)

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