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Chance for Glory

Chance for Glory

{1}{R}{W}
Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

"I sit in the ghosts of breezes past, and I never overheat." —Kequia, Strixhaven first-year

Illustrated by Andrew Mar

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#2470
RarityMythic
ReleasedApr 27, 2026
EDHREC rank#7,939

Prices

USD$12.33
USD foil$31.85
EUR€8.71
EUR foil€21.31
Rulings (3)
  • Creatures you control gain indestructible indefinitely. If you find a way to not lose the game during your next turn, they’ll continue to be indestructible for as long as they remain on the battlefield.

    Oct 5, 2018 · Wizards of the Coast
  • If you somehow skip the extra turn Chance for Glory gives you or skip that turn’s end step, the delayed triggered ability never triggers.

    Oct 5, 2018 · Wizards of the Coast
  • Chance for Glory’s first effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the game won’t gain indestructible.

    Oct 5, 2018 · Wizards of the Coast

Printings (2)

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