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Captivating Vampire

Captivating Vampire

{1}{B}{B}
Creature — Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

2/2

Illustrated by Eric Deschamps

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#100
RarityRare
ReleasedJan 24, 2025
EDHREC rank#2,491

Prices

USD$3.25
USD foil$3.73
EUR€2.15
EUR foil€2.12
MTGO0.03 tix
Rulings (3)
  • The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.

    Aug 15, 2010 · Wizards of the Coast
  • Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.

    Aug 15, 2010 · Wizards of the Coast
  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.

    Aug 15, 2010 · Wizards of the Coast

Printings (6)

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