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Call for Aid

Call for Aid

{4}{R}
Sorcery

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

"We must hasten. The beacons of Gondor are alight. War is kindled." —Gandalf

Illustrated by Nino Is

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#30
RarityRare
ReleasedJun 23, 2023
EDHREC rank#7,457

Prices

USD$0.31
EUR€0.35
MTGO0.17 tix
Rulings (2)
  • If an effect instructs you to sacrifice a creature, and you control any creatures other than the ones you gained control of with Call for Aid this turn, you must sacrifice one of them. You can't try to sacrifice one of the creatures you gained control of, fail, and therefore ignore the effect.

    Jun 16, 2023 · Wizards of the Coast
  • You can't sacrifice the creatures you gained control of with Call for Aid this turn for any reason. If an effect instructs you to sacrifice one of them, you can't and it remains on the battlefield. You also can't sacrifice any of them to pay a cost that requires you to sacrifice a creature.

    Jun 16, 2023 · Wizards of the Coast

Printings (3)

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