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Brain in a Jar

Brain in a Jar

{2}
Artifact

{1}, {T}: Put a charge counter on this artifact, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on this artifact from your hand without paying its mana cost.

{3}, {T}, Remove X charge counters from this artifact: Scry X.

Illustrated by Daniel Ljunggren

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#247
RarityUncommon
ReleasedMar 21, 2023
EDHREC rank#18,953
Rulings (4)
  • When resolving the first ability of Brain in a Jar, the newly-placed charge counter will be counted when determining what spells you may cast. No player may take any action between you placing the counter and choosing which spell to cast.

    Apr 8, 2016 · Wizards of the Coast
  • If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as awaken costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Lightning Axe, you must pay those to cast the card.

    Apr 8, 2016 · Wizards of the Coast
  • If Brain in a Jar leaves the battlefield before its first ability resolves, use the number of counters on it at the moment it left to determine what spell you may cast. That number won’t change because you can’t put a new counter on Brain in a Jar.

    Apr 8, 2016 · Wizards of the Coast
  • If the card has {X} in its mana cost, you must choose 0 as the value of X.

    Apr 8, 2016 · Wizards of the Coast

Printings (3)

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