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Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

Bonecrusher Giant{2}{R}
Creature — Giant

Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.

Not every tale ends in glory.

4/3
Stomp{1}{R}
Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Illustrated by John Severin Brassell

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#291
RarityRare
ReleasedOct 4, 2019
EDHREC rank#6,012

Prices

USD$0.38
USD foil$0.91
EUR€0.64
EUR foil€1.96
Rulings (15)
  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

    Oct 4, 2019 · Wizards of the Coast
  • If the chosen target is an illegal target by the time Stomp tries to resolve, the spell won't resolve. Damage can be prevented as usual.

    Oct 4, 2019 · Wizards of the Coast
  • Bonecrusher Giant's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    Oct 4, 2019 · Wizards of the Coast
  • You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

    Oct 4, 2019 · Wizards of the Coast
  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.

    Oct 4, 2019 · Wizards of the Coast
  • Stomp only stops damage from being prevented by effects that specifically use the word "prevent."

    Oct 4, 2019 · Wizards of the Coast
  • If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

    Oct 4, 2019 · Wizards of the Coast
  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

    Oct 4, 2019 · Wizards of the Coast
  • Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

    Oct 4, 2019 · Wizards of the Coast
  • Protection prevents damage, so protection will be unable to prevent damage after Stomp has resolved. However, this won't allow a spell or ability to target illegally, even if that spell or ability would cause damage to be dealt.

    Oct 4, 2019 · Wizards of the Coast
  • If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

    Oct 4, 2019 · Wizards of the Coast
  • If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

    Oct 4, 2019 · Wizards of the Coast
  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

    Oct 4, 2019 · Wizards of the Coast
  • If a spell targets Bonecrusher Giant more than once, its ability triggers only once.

    Oct 4, 2019 · Wizards of the Coast
  • An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.

    Oct 4, 2019 · Wizards of the Coast

Printings (8)

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