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Bombardment

Bombardment

{R}
Sorcery

Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."

Illustrated by James Arnold

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#53
RarityRare
ReleasedAug 20, 2021

Prices

USD$0.78
EUR€0.30
Rulings (6)
  • If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.

    Nov 12, 2019 · Wizards of the Coast
  • You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.

    Nov 12, 2019 · Wizards of the Coast
  • The Missile characteristics are copiable values of the affected cards and spells.

    Nov 12, 2019 · Wizards of the Coast
  • If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.

    Nov 12, 2019 · Wizards of the Coast
  • Cards you own keep any supertypes they may have, such as legendary and basic.

    Nov 12, 2019 · Wizards of the Coast
  • If any portion of your library is randomized, those cards become new objects that aren’t Missiles.

    Nov 12, 2019 · Wizards of the Coast

Printings (2)

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