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Azorius Arrester

Azorius Arrester

{1}{W}
Creature — Human Soldier

When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"You have the right to remain silent. Mostly because I tire of your excuses."

2/1

Illustrated by Wayne Reynolds

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#54
RarityCommon
ReleasedFeb 23, 2024
EDHREC rank#20,030

Prices

USD$0.14
EUR€0.19
MTGO0.01 tix
Rulings (6)
  • When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

    Apr 15, 2013 · Wizards of the Coast
  • The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

    Apr 15, 2013 · Wizards of the Coast
  • If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

    Apr 15, 2013 · Wizards of the Coast
  • Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

    Apr 15, 2013 · Wizards of the Coast
  • If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

    Apr 15, 2013 · Wizards of the Coast
  • If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

    Apr 15, 2013 · Wizards of the Coast

Printings (3)

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