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Atemsis, All-Seeing

Atemsis, All-Seeing

{3}{U}{U}{U}
Legendary Creature — Sphinx

Flying

{2}{U}, {T}: Draw two cards, then discard a card.

Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

4/5

Illustrated by Ryan Pancoast

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#46
RarityRare
ReleasedJul 12, 2019
EDHREC rank#9,241

Prices

USD$0.44
USD foil$0.76
EUR€0.33
EUR foil€0.72
MTGO0.02 tix
Rulings (4)
  • Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis's ability.

    Jul 12, 2019 · Wizards of the Coast
  • The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.

    Jul 12, 2019 · Wizards of the Coast
  • If a card in your hand has {X} in its mana cost, the value of X is considered to be 0.

    Jul 12, 2019 · Wizards of the Coast
  • If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis's last ability resolves. The ability works as normal.

    Jul 12, 2019 · Wizards of the Coast

Printings (3)

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