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Astral Drift

Astral Drift

{2}{W}
Enchantment

Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

Illustrated by Anna Steinbauer

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#76
RarityRare
ReleasedApr 17, 2020
EDHREC rank#9,253

Prices

USD$0.32
EUR€0.20
Rulings (4)
  • If you cycle a card during a player's end step, the exiled creature will remain exiled until the next turn's end step.

    Jun 14, 2019 · Wizards of the Coast
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.

    Jun 14, 2019 · Wizards of the Coast
  • Astral Drift's triggered ability resolves before the cycling ability does. You won't draw until after you choose the target and choose whether to exile the creature.

    Jun 14, 2019 · Wizards of the Coast
  • Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it's considered a new object with no relation to the object that it was.

    Jun 14, 2019 · Wizards of the Coast

Printings (4)

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