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Armory Paladin

Armory Paladin

{1}{R}{W}
Creature — Human Knight

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

"Ad victoriam!"

3/3

Illustrated by Javier Charro

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#93
RarityRare
ReleasedMar 8, 2024
EDHREC rank#8,523

Prices

USD$0.34
USD foil$1.05
EUR€0.36
EUR foil€0.57
MTGO0.54 tix
Rulings (3)
  • Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.

    Mar 8, 2024 · Wizards of the Coast
  • You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

    Mar 8, 2024 · Wizards of the Coast
  • If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.

    Mar 8, 2024 · Wizards of the Coast

Printings (4)

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