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Armed and Armored

Armed and Armored

{1}{W}
Instant

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.

Illustrated by Svetlin Velinov

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#80
RarityUncommon
ReleasedFeb 18, 2022
EDHREC rank#7,916

Prices

USD$0.31
EUR€0.24
Rulings (2)
  • You can cast Armed and Armored even if you don't control any Vehicles or Dwarves. Whatever part of the effect that can happen does, and the rest is ignored.

    Feb 5, 2021 · Wizards of the Coast
  • The set of Vehicles affected by Armed and Armored is determined as the spell resolves. Vehicles you begin to control later in the turn won't automatically become creatures.

    Feb 5, 2021 · Wizards of the Coast

Printings (2)

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