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Anzrag, the Quake-Mole

Anzrag, the Quake-Mole

{2}{R}{G}
Legendary Creature — Mole God

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

His claws tear at the foundations of civilization.

8/4

Illustrated by Helge C. Balzer

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#186s
RarityMythic
ReleasedFeb 9, 2024
EDHREC rank#2,702

Prices

USD foil$21.70
EUR foil€5.41
Rulings (4)
  • If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.

    Feb 2, 2024 · Wizards of the Coast
  • If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.

    Feb 2, 2024 · Wizards of the Coast
  • If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.

    Feb 2, 2024 · Wizards of the Coast
  • Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.

    Feb 2, 2024 · Wizards of the Coast

Printings (6)

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