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Animate Spell

Animate Spell

{U}
Enchantment — Aura

Flash

Enchant instant or sorcery spell on the stack

When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.

When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

Illustrated by Alli Steele

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#16
RarityRare
ReleasedAug 20, 2021

Prices

USD$0.29
EUR€0.23
Rulings (4)
  • While resolving Animate Spell’s last ability, the spell is cast from the battlefield. As it moves to the stack, it stops being a creature. Its controller must pay its costs if they wish to cast it.

    Nov 12, 2019 · Wizards of the Coast
  • Use the mana value of the spell to determine the power and toughness of the creature it becomes. For a spell with {X} in its mana cost, use the value chosen for X to determine its mana value.

    Nov 12, 2019 · Wizards of the Coast
  • If the creature leaves the battlefield before or at the same time as Animate Spell, it can’t be cast.

    Nov 12, 2019 · Wizards of the Coast
  • Animate Spell loses “enchant instant or sorcery spell on the stack” and gains “enchant permanent put onto the battlefield with Animate Spell” before becoming attached to that creature. It doesn’t say that on the card, but we’ll figure it out later.

    Nov 12, 2019 · Wizards of the Coast

Printings (2)

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