Impulse Caster← Back to search
Angelic Skirmisher

Angelic Skirmisher

{4}{W}{W}
Creature — Angel

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

"A keen mind wields an army as a deft hand wields a sword."

4/4

Illustrated by David Rapoza

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#3
RarityRare
ReleasedFeb 1, 2013
EDHREC rank#4,673

Prices

USD$2.61
USD foil$3.50
EUR€3.77
EUR foil€7.79
MTGO0.02 tix
Rulings (2)
  • Only creatures you control when the ability resolves will gain the chosen ability. Creatures that come under your control later in the turn will not gain the ability.

    Jan 24, 2013 · Wizards of the Coast
  • You choose which ability creatures you control will gain when Angelic Skirmisher’s ability resolves. This happens before attacking creatures are declared.

    Jan 24, 2013 · Wizards of the Coast

Printings (2)

Related cards

More on this card