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Angel of Indemnity

Angel of Indemnity

{5}{W}
Creature — Angel Warrior

Flying, lifelink

When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

5/5

Illustrated by Denman Rooke

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#45
RarityRare
ReleasedApr 19, 2024
EDHREC rank#3,176

Prices

USD$3.79
EUR€3.72
MTGO6.75 tix
Rulings (10)
  • If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

    Apr 12, 2024 · Wizards of the Coast
  • If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.

    Apr 12, 2024 · Wizards of the Coast
  • If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.

    Apr 12, 2024 · Wizards of the Coast
  • A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.

    Apr 12, 2024 · Wizards of the Coast
  • Each token must attack the appropriate player if able.

    Apr 12, 2024 · Wizards of the Coast
  • If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

    Apr 12, 2024 · Wizards of the Coast
  • The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

    Apr 12, 2024 · Wizards of the Coast
  • Opponents who have left the game aren't counted when determining how many tokens to create.

    Apr 12, 2024 · Wizards of the Coast
  • If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

    Apr 12, 2024 · Wizards of the Coast
  • Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.

    Apr 12, 2024 · Wizards of the Coast

Printings (4)

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