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A Good Thing

A Good Thing

{4}{W}{B}
Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.

At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Illustrated by Yoni Skolnik

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#86
RarityRare
ReleasedAug 20, 2021

Prices

USD$0.35
EUR€0.36
Rulings (1)
  • To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.

    Nov 12, 2019 · Wizards of the Coast

Printings (2)

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